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View Full Version : AminorThreat tries his best to teach Guitlty Gear XX #Reload


AminorThreat
August 7th, 2005, 17:14
Ask questions away, from frame data(I gotta find my bible though!) to combo/strat/matchup help if you have a question please ask!

Echoes of PAIN
August 7th, 2005, 22:58
HOW DO YOU PLAY THAT KEY GIRL IN #r/???????? man SHE LOOKS SICK.

Plus, whats so special about the top tiers: slayer, eddie, robo ky, and especially dizzy?

Sage
August 9th, 2005, 00:12
Ask questions away, from frame data(I gotta find my bible though!) to combo/strat/matchup help if you have a question please ask!

Why do you keep trying to act like you still play these games?

DrVanDerHevel
August 9th, 2005, 00:39
can you give me a run down of all the pros and cons of faust, also his bnb's and things like that. also his moveset and what specials to use

i dont know how to play this game, but faust interests me

AminorThreat
August 9th, 2005, 05:04
Why do you keep trying to act like you still play these games? I do play these games, just not as much as I once did.

Slayer is top tier for BDC moves(especially bite and BDC jump throw or p antiair), insane damage,High Health, great counterhit antiair combos off 5p->6hs. 6HS and Dandy Step.

RoboKy is high health, insane damage, insane move set when powered up(Air Missles, ground missle provides huge guard stun to do insane mixups, hs frc provides insane damaging combos) COMMAND THROW, and it's pretty darn hard to combo roboky.

Eddie has little eddie, insane mixups, unblockables, 100% combos with Eddie or damn close near it, Flight, J.k, EDDIE, EDDIE, EDDIE and EDDIE, and his command throw is a bitch. DRILLS ARE BITCHES TOO!


Faust in #r is incredibly solid but is not like his XX counterpart, he loses alot of his chain combos that made him so bootleg in the first one so he becomes mostly a great ranged poke character.

good B&B is 2p,2s,2hs, pogo RC dash up k jump forward k double jump k then p hs or slash hs mattering how the character is being juggled.

2hs can be cancelled into 5p to allow a fast follow up when poking, 5s is good but no where as near as good as it once was, very good for cancelling into item or impale from max range.

Air bags ARE VERY GOOD!!!!!

He has a faultless defense cancel to give him a type of small jump, jump in the air and do downback kick(HOLD KICK!) to activate his down kick drill type move, buttt instantly tap punch to cancel this into a faultless defense to keep the momentum of the down kick to create a small jump. You can use this when your opponent is waking up to do high low mixups or you can use it from afar with j.2k fdc j.hs to poke well from a good height.

I'll post some more stuff when I wake up.