Shin-Peter
December 18th, 2004, 14:11
The story starts of like WW, with the mosaics that capture the story. Link is a little boy that works with a Blacksmith. He happens to be childhood friends with Princess Zelda, who happens to sneak out of the castle to play with Link. The story is set up during festival time and the Princess requests Link to join her. Link also decides to take a sword, that was made by the blacksmith, to give out as a prize for the person that wins the sword battling tournament. Another privilege is to be able to touch the lengendary Pokiri sword, which is lodged in a chest to keep the demons, within the chest, sealed. The winner happens to be the bad guy and broke the sword to take control of the evil power inside the chest, however, the evil spreaded all over the land and the bad guy turned Zelda into a stone statue. Thus, Link enbarks on his newest quest, yet.
GRAPHICS (8/10)
I thought the cutesy graphics from Zelda - Wind Waker was much more acceptible in a handheld title. The game is very neat in a graphicial kind of way. First of all, there is much sprite scaling to different sizes in this one. The game is also very colorful and vibrant like WW. Animations are very smooth and well animated thanks to Capcom's work on the title. Despite the high marks on graphics, my only gripe is that, well, it is still not perfect compared to other GBA titles like Kingdom Heart - Chain of Memories, but still, it is very impressive, nevertheless.
GAMEPLAY (9/10)
If you are already used to very single Zelda game out there, the controls feel right at home, as they are responsive and well... old-schooled... Nothing really wrong with the config, but it needs something more unique, in terms of control. The controls haven't evolved much in Zelda games, but its all preference here... :p The items are pretty old-school as well, with many returning items. The Minish Cap offers a change of pace on the gameplay, as size does matter in navigating the world.
FUNFACTOR(8/10)
For those that enjoyed Link's Awakening, Age, Seasons, Link to the Past, this is a worthwhile investment, not to say that those who are new to Zelda shouldn't try it. Easy and fun for all audiences, really. The game delivers well and the game has a good amount of exploring to be done. The game can last about 8-12 hours average to beat. I haven't gone through the game enough to find extras, but I am pretty sure there are some in there. :confused:
Any comments can be plastered here... :)
GRAPHICS (8/10)
I thought the cutesy graphics from Zelda - Wind Waker was much more acceptible in a handheld title. The game is very neat in a graphicial kind of way. First of all, there is much sprite scaling to different sizes in this one. The game is also very colorful and vibrant like WW. Animations are very smooth and well animated thanks to Capcom's work on the title. Despite the high marks on graphics, my only gripe is that, well, it is still not perfect compared to other GBA titles like Kingdom Heart - Chain of Memories, but still, it is very impressive, nevertheless.
GAMEPLAY (9/10)
If you are already used to very single Zelda game out there, the controls feel right at home, as they are responsive and well... old-schooled... Nothing really wrong with the config, but it needs something more unique, in terms of control. The controls haven't evolved much in Zelda games, but its all preference here... :p The items are pretty old-school as well, with many returning items. The Minish Cap offers a change of pace on the gameplay, as size does matter in navigating the world.
FUNFACTOR(8/10)
For those that enjoyed Link's Awakening, Age, Seasons, Link to the Past, this is a worthwhile investment, not to say that those who are new to Zelda shouldn't try it. Easy and fun for all audiences, really. The game delivers well and the game has a good amount of exploring to be done. The game can last about 8-12 hours average to beat. I haven't gone through the game enough to find extras, but I am pretty sure there are some in there. :confused:
Any comments can be plastered here... :)