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Shin-Peter
December 18th, 2004, 14:11
The story starts of like WW, with the mosaics that capture the story. Link is a little boy that works with a Blacksmith. He happens to be childhood friends with Princess Zelda, who happens to sneak out of the castle to play with Link. The story is set up during festival time and the Princess requests Link to join her. Link also decides to take a sword, that was made by the blacksmith, to give out as a prize for the person that wins the sword battling tournament. Another privilege is to be able to touch the lengendary Pokiri sword, which is lodged in a chest to keep the demons, within the chest, sealed. The winner happens to be the bad guy and broke the sword to take control of the evil power inside the chest, however, the evil spreaded all over the land and the bad guy turned Zelda into a stone statue. Thus, Link enbarks on his newest quest, yet.

GRAPHICS (8/10)
I thought the cutesy graphics from Zelda - Wind Waker was much more acceptible in a handheld title. The game is very neat in a graphicial kind of way. First of all, there is much sprite scaling to different sizes in this one. The game is also very colorful and vibrant like WW. Animations are very smooth and well animated thanks to Capcom's work on the title. Despite the high marks on graphics, my only gripe is that, well, it is still not perfect compared to other GBA titles like Kingdom Heart - Chain of Memories, but still, it is very impressive, nevertheless.

GAMEPLAY (9/10)
If you are already used to very single Zelda game out there, the controls feel right at home, as they are responsive and well... old-schooled... Nothing really wrong with the config, but it needs something more unique, in terms of control. The controls haven't evolved much in Zelda games, but its all preference here... :p The items are pretty old-school as well, with many returning items. The Minish Cap offers a change of pace on the gameplay, as size does matter in navigating the world.

FUNFACTOR(8/10)
For those that enjoyed Link's Awakening, Age, Seasons, Link to the Past, this is a worthwhile investment, not to say that those who are new to Zelda shouldn't try it. Easy and fun for all audiences, really. The game delivers well and the game has a good amount of exploring to be done. The game can last about 8-12 hours average to beat. I haven't gone through the game enough to find extras, but I am pretty sure there are some in there. :confused:

Any comments can be plastered here... :)

sorrow
December 18th, 2004, 14:40
zelda used to have a good story
now it's been regurgitated as a childs plaything
i guess this doesnt bother anyone else but me... not that it isnt fun, but what about a good plot?
i dont get excited roleplaying a kid with a sword anymore. i was kind of hoping that as the years went by, they'd develop a real story between link and zelda. hardships and stolen moments, you know. now i'm positive it'll never happen.

Shin-Peter
December 18th, 2004, 23:18
I just hope that the new gamecube zelda will fulfill your wishes of a ZELDA with a PLOT... DUN DUN DUN!!! :D

Dipstick
December 19th, 2004, 04:25
I never understood the need for a "story" in a videogame. By story, I mean the linear narrative you find typically in RPGs, which does the medium an absolute disservice. Such an experience would be much more suited as a book or movie, except then the plots are way too weak to pass muster in those formats. Most of my interesting experiences with games have a story to them -- it is the actions of the players, and how they interact with the game world (and each other).

On top of that: if you are looking for a traditional narrative in a Zelda game, you are on crack. The game has never had such a thing, and never will. They always have been about expolration, solving enviromental puzzles, and beating on shit. If you do not enjoy that anymore... go play something else. It is that simple, really.

-Dippy

Junior Asparagus
January 13th, 2005, 23:54
I got Minish Cap. It is fun so far. The end.

CreemyNougat
January 14th, 2005, 02:14
The vegetable wins.

LL Cool L
January 14th, 2005, 06:56
I haven't enjoyed a new Zelda game ever since they completely changed the style with WW. The same applies to MC. They should have kept it as it was on the SNES, N64, and GBC. That was the most suitable style for Zelda, imo. At least with that it was at least convincible as a game for all ages. With the new style, Nintendo pretty much assured the series to be looked at as a game for small children.

I'm very thankful Nintendo is smartening up and brining it back to OoT style with the new Gamecube Zelda that they're working on. No GameCube currently, but if this new one turns out good enough and stays close to the roots that made the n64 incarnations so great (and so far it's looking to do just that), I might actually buy a GC again just for that game.

Also, is anyone else really annoyed by the fact that Nintendo, for no better reason than to show off the GBA's "power", added voices to just about all of their SNES to GBA ports? I mean, the SNES could have done the same things, but they knew better back then. Voices are better suited for the generation they started at and on. Not the generation where they were silent. That's part of what made the older games so great.

xBlackIrisx
January 14th, 2005, 09:18
I really want the new Zelda game (The minish cap) But...I'm poor T.T..::looks at gameboy SP collecting dust:: *sigh*

LL Cool L
January 14th, 2005, 12:09
I really want the new Zelda game (The minish cap) But...I'm poor T.T..::looks at gameboy SP collecting dust:: *sigh*

Could always emulate until you have enough cash to buy the real thing ^_^;

Shin-Peter
January 20th, 2005, 17:16
Could always emulate until you have enough cash to buy the real thing ^_^;:COUGH: :COUGH: Good Idea ;)